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SessionM led to a 250 percent lift in in-app activities per visit, and the SessionM users were 40 times more likely to perform in-app social activities, like sharing content and checking-in.
Self-serving data, yes (SessionM is a gamification software) but pretty impressive results nonetheless: With Its Gamification Tools, SessionM Reports A 35 Percent Lift In Retention, 250 Percent Lift In Engagement. Yet another proof that gamification, when done the right way and for the right reasons, works.